Official Rules - Project DayZ Reborn
Server Information and Mechanics
General Info
This server focuses on a realistic survival experience where preparation and strategy matter.
Rest mechanics, vehicle damage realism, radioactive zones and dynamic events create a challenging environment.
Players must rely on teamwork, planning and resource management to survive.
Mod Info
The server uses BreachingCharge and BaseBuildingPlus for a balanced raiding system.
Explosives must be crafted through an advanced crafting chain involving sulfur, coal and gunpowder.
Dynamic events, radioactive zones and Black Market traders add depth and unpredictability to gameplay.
Raid Info
The server uses BaseBuildingPlus and BreachingCharge to provide a structured, tier-based raiding system.
All structures are balanced through durability tiers ranging from Tier1 to Tier8, ensuring progressive strength from early game to endgame.
Structure Durability: Tier1 = 10 HP | Tier2 = 15 HP | Tier3 = 20 HP | Tier4 = 25 HP | Tier5 = 30 HP | Tier6 = 35 HP | Tier7 = 38 HP | Tier8 = 40 HP.
Vanilla structures are classified in lower tiers, while BaseBuildingPlus follows this scaling: T1 = Tier4 (25 HP), T2 = Tier6 (35 HP), T3 = Tier8 (40 HP).
Light Breaching Charges deal 2 structural damage per explosion, making them effective for early and mid-tier raids.
Heavy Breaching Charges deal 5 structural damage per explosion and are required to destroy Tier8 structures.
Tier8 structures can ONLY be damaged by Heavy Breaching Charges, preventing low-tier explosive abuse.
Light Charge Player Damage: 50–100 damage within a 5 meter radius.
Heavy Charge Player Damage: 50–100 damage within a 10 meter radius.
Charge Timing: 30 seconds to plant | 180 seconds fuse time | 10 seconds defuse (Light) | 20 seconds defuse (Heavy).
Explosives must be crafted through an advanced production chain involving sulfur processing, charcoal refinement and gunpowder manufacturing.
This system prevents instant offline wipes, rewards strategic base layering and ensures proper endgame raid balance.
Terje Medicine
Terje Medicine introduces a large realistic medical system with over 100 medical items including pills, ampoules and auto-injectors with different power levels.
Antibiotics such as Ampicillin, Amoxicillin, Ceftriaxone and Grimipenem are used to treat infections, sepsis and bacterial diseases, while Tetracycline remains the main treatment for cholera and flu.
Painkillers and sedatives like Analgin, Diclofenac, Codeine and Morphine help manage pain which can otherwise cause fainting or movement limitations.
Advanced sedatives such as Ketamine, Propofol, Thiopental and Konin are powerful drugs mainly used during surgical procedures or to immobilize patients.
Life support drugs such as Epinephrine can wake an unconscious player and stabilize shock, while Promedol and Sodium Oxybate are used for severe pain management.
Specialized medicines include AntiRad pills for radiation, PO-X antidote for toxic gas exposure, Charcoal tablets for food poisoning and Multivitamins to strengthen the immune system.
Pills are consumed directly, while medical ampoules must be loaded into a clean syringe before being injected.
Deep wounds and bullet injuries require surgical tools such as scalpels, forceps and suturing kits, as medication alone is not enough to treat them.
Improper treatment, dirty hands or contaminated tools can easily cause infections or sepsis.
Every drug increases toxicity levels and exceeding the overdose threshold can instantly kill the patient.
Surgical procedures require careful preparation including hand washing, disinfecting wounds with alcohol or iodine and ensuring medical tools are in good condition.
After treatment, players must monitor pain levels, infection status, hydration and blood levels to ensure proper recovery.
Proper rest and avoiding physical strain are essential after surgery to prevent wounds from reopening and to allow full recovery.
Server Rules
General
1.1. Insults, discrimination, extremist or racist statements are strictly forbidden.
1.2. We reserve the right to permanently exclude players who disturb server harmony or promote extremist ideologies.
1.3. Decisions made by supporters and administrators must be respected.
1.4. Provocations, toxic behavior and harassment in chat or voice are not tolerated.
1.5. The use of cheats, exploits, external programs, scripts or abuse of bugs results in a permanent ban.
1.6. Writing privately to staff members is forbidden. Use official admin-ticket channels.
1.7. For anything not mentioned in this regulation, common sense and fair play apply.
Raiding Rules
2.1. Raiding is only allowed during official raid hours.
2.2. Explosives are mandatory for raiding closed perimeters.
2.3. Using vehicles, ladders, shoulders or other tools to climb over a closed perimeter is strictly forbidden.
2.4. A perimeter is not considered closed if it has construction flaws that allow crawling or jumping with proper animation (SPACE BUTTON).
2.5. A wall built in the wrong direction that allows dismantling is not considered a closed perimeter.
2.6. Jumping into the void without animation to enter a base is forbidden.
2.7. During a raid, if stairs of a trapdoor or roof are destroyed, BBP ladders found in the world may be used.
2.8. If a player believes a raid was performed incorrectly, they must contact an admin for verification.
2.9. Raid schedule: from Friday 6:00 PM to Sunday 12:00 AM.
3.0. Using explosives, everything can be destroyed except the walls.
Base Building
3.1. A flagpole is required to claim and maintain a base.
3.2. If you choose to build your base inside an in-game building, the maximum base size is considered already reached and it cannot be expanded or raised beyond the building’s limits. Only one ground-level structure sized 3x2 with height 1 is allowed for garage use. The measurement unit is always one large BBP floor and one large BBP wall.
3.3. Flying bases with drawbridges are forbidden and will be deleted without notice.
3.4. Placing consecutive territory flags within 1KM to enlarge the same base is forbidden.
3.5. The minimum distance for placing a second flag is 1KM.
3.6. Second flag refers to any flag placed by the owner or any member of the same group.
3.7. Group refers to stable in-game coexistence, not just party presence.
3.8. The maximum allowed base size is 4x4 floors with a maximum height of 3 levels. The size reference is the BBP large floor piece. Bases that exceed these limits will be removed by the administrators.
3.8.1 Consecutive walls must respect at least one BBP large-floor distance.
3.9. A base is considered conquered only when the territory flag is destroyed using exclusively a sledgehammer and previous structures are replaced with new codelocks.
3.9.1 Building is allowed almost anywhere, except in the following non-claimable areas: Water sources; Police stations; Fire stations; Hospitals and medical facilities; Military areas and bases; Spawn zones and mandatory passage areas.
3.9.2 It is not allowed to close a base with only walls and no doors to make it unraidable; you must always leave a corridor of doors that guarantees continuous access to all parts of the base.
Safe Zone Rules
4.1. Stealing vehicles with a lockpick in the safe zone is allowed only if the vehicle is unattended for several minutes.
4.2. Leaving a vehicle in the safe zone does not protect it from theft.
4.3. WARNING: after one hour, a vehicle parked in the safe zone will be deleted by the server and no refunds will be issued.
Combat & PvP
5.1. Combat logging (disconnecting during a firefight) is strictly forbidden.
5.2. Disconnections caused by crashes, power loss or connection drop will be evaluated by staff.
5.3. It is allowed to shoot players while they are opening a base door or placing a lock.
5.4. Role Play actions and roles are allowed within the server.
5.5. Logging out inside another player’s base after entering it is forbidden.
Factions & PvP
6.1. Players are free to create their own factions without restrictions.
6.2. The only pre-existing faction is the Militia (DMOK Clan).
6.3. Patrols and transports are not considered raids and may be attacked at your own risk.
Staff & Sanctions
7.1. There are no admins in-game. Use the official Discord admin-ticket channels for support.
7.2. Infractions will be punished with 24/48/72 hour bans at staff discretion.
7.3. Severe violations may result in a permanent ban.