Project DayZ Reborn Rules
Server

Official Rules - Project DayZ Reborn

Server Information and Mechanics

General Info

  • This server focuses on a realistic survival experience where preparation and strategy matter.

  • Rest mechanics, vehicle damage realism, radioactive zones and dynamic events create a challenging environment.

  • Players must rely on teamwork, planning and resource management to survive.

Mod Info

  • The server uses BreachingCharge and BaseBuildingPlus for a balanced raiding system.

  • Explosives must be crafted through an advanced crafting chain involving sulfur, coal and gunpowder.

  • Dynamic events, radioactive zones and Black Market traders add depth and unpredictability to gameplay.

Raid Info

  • The server uses BaseBuildingPlus and BreachingCharge to provide a structured, tier-based raiding system.

  • All structures are balanced through durability tiers ranging from Tier1 to Tier8, ensuring progressive strength from early game to endgame.

  • Structure Durability: Tier1 = 10 HP | Tier2 = 15 HP | Tier3 = 20 HP | Tier4 = 25 HP | Tier5 = 30 HP | Tier6 = 35 HP | Tier7 = 38 HP | Tier8 = 40 HP.

  • Vanilla structures are classified in lower tiers, while BaseBuildingPlus follows this scaling: T1 = Tier4 (25 HP), T2 = Tier6 (35 HP), T3 = Tier8 (40 HP).

  • Light Breaching Charges deal 2 structural damage per explosion, making them effective for early and mid-tier raids.

  • Heavy Breaching Charges deal 5 structural damage per explosion and are required to destroy Tier8 structures.

  • Tier8 structures can ONLY be damaged by Heavy Breaching Charges, preventing low-tier explosive abuse.

  • Light Charge Player Damage: 50–100 damage within a 5 meter radius.

  • Heavy Charge Player Damage: 50–100 damage within a 10 meter radius.

  • Charge Timing: 30 seconds to plant | 180 seconds fuse time | 10 seconds defuse (Light) | 20 seconds defuse (Heavy).

  • Explosives must be crafted through an advanced production chain involving sulfur processing, charcoal refinement and gunpowder manufacturing.

  • This system prevents instant offline wipes, rewards strategic base layering and ensures proper endgame raid balance.

Terje Medicine

  • Terje Medicine introduces a large realistic medical system with over 100 medical items including pills, ampoules and auto-injectors with different power levels.

  • Antibiotics such as Ampicillin, Amoxicillin, Ceftriaxone and Grimipenem are used to treat infections, sepsis and bacterial diseases, while Tetracycline remains the main treatment for cholera and flu.

  • Painkillers and sedatives like Analgin, Diclofenac, Codeine and Morphine help manage pain which can otherwise cause fainting or movement limitations.

  • Advanced sedatives such as Ketamine, Propofol, Thiopental and Konin are powerful drugs mainly used during surgical procedures or to immobilize patients.

  • Life support drugs such as Epinephrine can wake an unconscious player and stabilize shock, while Promedol and Sodium Oxybate are used for severe pain management.

  • Specialized medicines include AntiRad pills for radiation, PO-X antidote for toxic gas exposure, Charcoal tablets for food poisoning and Multivitamins to strengthen the immune system.

  • Pills are consumed directly, while medical ampoules must be loaded into a clean syringe before being injected.

  • Deep wounds and bullet injuries require surgical tools such as scalpels, forceps and suturing kits, as medication alone is not enough to treat them.

  • Improper treatment, dirty hands or contaminated tools can easily cause infections or sepsis.

  • Every drug increases toxicity levels and exceeding the overdose threshold can instantly kill the patient.

  • Surgical procedures require careful preparation including hand washing, disinfecting wounds with alcohol or iodine and ensuring medical tools are in good condition.

  • After treatment, players must monitor pain levels, infection status, hydration and blood levels to ensure proper recovery.

  • Proper rest and avoiding physical strain are essential after surgery to prevent wounds from reopening and to allow full recovery.


Server Rules

General

  • 1.1. Insults, discrimination, extremist or racist statements are strictly forbidden.

  • 1.2. We reserve the right to permanently exclude players who disturb server harmony or promote extremist ideologies.

  • 1.3. Decisions made by supporters and administrators must be respected.

  • 1.4. Provocations, toxic behavior and harassment in chat or voice are not tolerated.

  • 1.5. The use of cheats, exploits, external programs, scripts or abuse of bugs results in a permanent ban.

  • 1.6. Writing privately to staff members is forbidden. Use official admin-ticket channels.

  • 1.7. For anything not mentioned in this regulation, common sense and fair play apply.

Raiding Rules

  • 2.1. Raiding is only allowed during official raid hours.

  • 2.2. Explosives are mandatory for raiding closed perimeters.

  • 2.3. Using vehicles, ladders, shoulders or other tools to climb over a closed perimeter is strictly forbidden.

  • 2.4. A perimeter is not considered closed if it has construction flaws that allow crawling or jumping with proper animation (SPACE BUTTON).

  • 2.5. A wall built in the wrong direction that allows dismantling is not considered a closed perimeter.

  • 2.6. Jumping into the void without animation to enter a base is forbidden.

  • 2.7. During a raid, if stairs of a trapdoor or roof are destroyed, BBP ladders found in the world may be used.

  • 2.8. If a player believes a raid was performed incorrectly, they must contact an admin for verification.

  • 2.9. Raid schedule: from Friday 6:00 PM to Sunday 12:00 AM.

  • 3.0. Using explosives, everything can be destroyed except the walls.

Base Building

  • 3.1. A flagpole is required to claim and maintain a base.

  • 3.2. If you choose to build your base inside an in-game building, the maximum base size is considered already reached and it cannot be expanded or raised beyond the building’s limits. Only one ground-level structure sized 3x2 with height 1 is allowed for garage use. The measurement unit is always one large BBP floor and one large BBP wall.

  • 3.3. Flying bases with drawbridges are forbidden and will be deleted without notice.

  • 3.4. Placing consecutive territory flags within 1KM to enlarge the same base is forbidden.

  • 3.5. The minimum distance for placing a second flag is 1KM.

  • 3.6. Second flag refers to any flag placed by the owner or any member of the same group.

  • 3.7. Group refers to stable in-game coexistence, not just party presence.

  • 3.8. The maximum allowed base size is 4x4 floors with a maximum height of 3 levels. The size reference is the BBP large floor piece. Bases that exceed these limits will be removed by the administrators.

  • 3.8.1 Consecutive walls must respect at least one BBP large-floor distance.

  • 3.9. A base is considered conquered only when the territory flag is destroyed using exclusively a sledgehammer and previous structures are replaced with new codelocks.

  • 3.9.1 Building is allowed almost anywhere, except in the following non-claimable areas: Water sources; Police stations; Fire stations; Hospitals and medical facilities; Military areas and bases; Spawn zones and mandatory passage areas.

  • 3.9.2 It is not allowed to close a base with only walls and no doors to make it unraidable; you must always leave a corridor of doors that guarantees continuous access to all parts of the base.

Safe Zone Rules

  • 4.1. Stealing vehicles with a lockpick in the safe zone is allowed only if the vehicle is unattended for several minutes.

  • 4.2. Leaving a vehicle in the safe zone does not protect it from theft.

  • 4.3. WARNING: after one hour, a vehicle parked in the safe zone will be deleted by the server and no refunds will be issued.

Combat & PvP

  • 5.1. Combat logging (disconnecting during a firefight) is strictly forbidden.

  • 5.2. Disconnections caused by crashes, power loss or connection drop will be evaluated by staff.

  • 5.3. It is allowed to shoot players while they are opening a base door or placing a lock.

  • 5.4. Role Play actions and roles are allowed within the server.

  • 5.5. Logging out inside another player’s base after entering it is forbidden.

Factions & PvP

  • 6.1. Players are free to create their own factions without restrictions.

  • 6.2. The only pre-existing faction is the Militia (DMOK Clan).

  • 6.3. Patrols and transports are not considered raids and may be attacked at your own risk.

Staff & Sanctions

  • 7.1. There are no admins in-game. Use the official Discord admin-ticket channels for support.

  • 7.2. Infractions will be punished with 24/48/72 hour bans at staff discretion.

  • 7.3. Severe violations may result in a permanent ban.